Getting started
Quick start
From the game's files to a lap of Laguna Seca in BeamNG.drive.
This page builds one circuit, Laguna Seca, and drives it in BeamNG.
Before you start. You need BeamSetto installed, BeamNG.drive, and the game's
content.kspkgextracted into a folder, here game/.Point to the game's executable
Step 1 also reads AssettoCorsaEVO.exe, in the game's installation folder (in Steam: right-click the game, then Manage → Browse local files). Tell BeamSetto where it is, once for the session:
export EVO_EXE="/path/to/Assetto Corsa EVO/AssettoCorsaEVO.exe"
$env:EVO_EXE = "C:\path\to\Assetto Corsa EVO\AssettoCorsaEVO.exe"
Read Laguna Seca
Open a terminal in the folder that holds game/, on a disk with a few gigabytes free. Step 1 reads the circuit and writes it to work/evo:
Terminal
beamsetto evo export game/ laguna_seca
Build the level and install it
Step 2 builds the BeamNG mod in work/beamng/evo_laguna_seca and links it into BeamNG's mods/unpacked folder:
Terminal
beamsetto beamng build laguna_seca --install
The build ends with a short report: what it built, and anything it had to approximate.
Drive
Start BeamNG.drive, open Freeroam, and pick Laguna Seca (GP). You start at EVO's hot-lap start; the spawn point list has every garage, pit box and grid slot.
The first load is long, and that's normal. The very first time you load a level, BeamNG prepares its models and textures and keeps them in its cache. Only that first load is slow: from then on, the level loads much faster.