Getting started

Quick start

From the game's files to a lap of Laguna Seca in BeamNG.drive.

This page builds one circuit, Laguna Seca, and drives it in BeamNG.

Before you start. You need BeamSetto installed, BeamNG.drive, and the game's content.kspkgextracted into a folder, here game/.

Point to the game's executable

Step 1 also reads AssettoCorsaEVO.exe, in the game's installation folder (in Steam: right-click the game, then Manage → Browse local files). Tell BeamSetto where it is, once for the session:

export EVO_EXE="/path/to/Assetto Corsa EVO/AssettoCorsaEVO.exe"

Read Laguna Seca

Open a terminal in the folder that holds game/, on a disk with a few gigabytes free. Step 1 reads the circuit and writes it to work/evo:

Terminal
beamsetto evo export game/ laguna_seca

Build the level and install it

Step 2 builds the BeamNG mod in work/beamng/evo_laguna_seca and links it into BeamNG's mods/unpacked folder:

Terminal
beamsetto beamng build laguna_seca --install

The build ends with a short report: what it built, and anything it had to approximate.

Drive

Start BeamNG.drive, open Freeroam, and pick Laguna Seca (GP). You start at EVO's hot-lap start; the spawn point list has every garage, pit box and grid slot.

The first load is long, and that's normal. The very first time you load a level, BeamNG prepares its models and textures and keeps them in its cache. Only that first load is slow: from then on, the level loads much faster.

Go further

Race the AI

Line up on EVO's grid against BeamNG's AI, with your choice of laps, opponents and cars.

Build every circuit

Every layout, a different time of day, or the sun of another place.

Drive in BeamNG

Spawn points, time trials, traffic and the time of day.

After a game update

Bring your levels up to date: only what changed is rewritten.

BeamSetto is free software under the GNU AGPL v3.

Not affiliated with Kunos Simulazioni or BeamNG GmbH. Assetto Corsa EVO and BeamNG.drive are trademarks of their owners.